GamerVault: Stop rebooting during big games - GamerVault

Jump to content


Ads by Voupe
Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Stop rebooting during big games

#1 User is offline   dancingraptor 

  • Game Server Moderator
  • PipPipPipPip
  • Group: Members
  • Posts: 75
  • Joined: 09-June 10
  • LocationUSA - Maryland

Posted 27 July 2010 - 07:30 PM

This is the second time in the last week that I was in a big game of 10-12 players and the server rebooted. If someone is rebooting the server, please have a little courtesy and wait until there are fewer people on-line. If it is the server rebooting itself - please fix the problem.

MikeB
0

#2 User is offline   LARA 

  • Game Server Moderator
  • PipPipPip
  • Group: Members
  • Posts: 42
  • Joined: 12-June 10

Posted 27 July 2010 - 07:35 PM

View Postdancingraptor, on 27 July 2010 - 07:30 PM, said:

This is the second time in the last week that I was in a big game of 10-12 players and the server rebooted. If someone is rebooting the server, please have a little courtesy and wait until there are fewer people on-line. If it is the server rebooting itself - please fix the problem.

MikeB
Hi Ho Mike !! i spoke to ThMage and that was his answer :I'm sorry that happened, I'll see if it's a glitch
cya Lara
0

#3 User is offline   cook 

  • Server Admin/Site Moderator
  • Group: Moderators
  • Posts: 57
  • Joined: 20-July 09
  • LocationArkansas

Posted 27 July 2010 - 08:44 PM

i know of a night if there was changes to be made for a server restart we always waited till noone was in server, or if there was lots of people in there we would always give a big restart warning and wait till the round ended, if there is no warning and its just happing it is probley the server doin it not a admin, but i will pass the word along thanks
0

#4 User is offline   dancingraptor 

  • Game Server Moderator
  • PipPipPipPip
  • Group: Members
  • Posts: 75
  • Joined: 09-June 10
  • LocationUSA - Maryland

Posted 27 July 2010 - 10:49 PM

On further consideration, I cannot imagine any of our Administrators rebooting at such a time. I was pissed and flew off the handle, I apologize. I will review the logs and see if there is any indication of what is going on. If the issue is with the server however, such info will only be in the server logs, not the game logs.

MikeB
0

#5 User is offline   Madcunt 

  • Site Admin/Server Admin
  • Group: Administrators
  • Posts: 403
  • Joined: 01-July 09
  • LocationAustralia

Posted 27 July 2010 - 11:26 PM

I think you'll find that the server crashed.

I'm very confident in those who have access to the restart button, are responsible enough not to abuse this action.
Posted Image
REDLINE007 wrote:
Oh and i almost forgot "TeFunDoLuego" will remain perma banned. Final (Next � :P )
0

#6 User is offline   ThMage 

  • Legend
  • Group: Administrators
  • Posts: 295
  • Joined: 01-July 09

Posted 27 July 2010 - 11:50 PM

Yep, crashy:
[Error] Runaway thread


Preceded by:
CRigidEntity::AddGeometry: (Asian_aaa_DetachedPart_radar at 2051.4,2579.7,52.2) Trying to add bad geometry
[net 19:08:33.022] RMI:CHomingMissile:SvRequestDestination message with no entity id; discarding
[net 19:08:33.022] RMI:CHomingMissile:SvRequestDestination message with no entity id; discarding
[Warning] No network scheduling parameters set for entities of class 'a2ahomingmissile_ascmod'
[Warning] No network scheduling parameters set for entities of class 'a2ahomingmissile_ascmod'
[Warning] No network scheduling parameters set for entities of class 'a2ahomingmissile_ascmod'
CHAT Server: to cround_52_(RUS): Kill/Death Ratio (11/4): 2.75
CHAT Server: to geekdu29: Kill/Death Ratio (1/4): 0.25
CHAT Server: to MikeB: Kill/Death Ratio (6/14): 0.43
CHAT Server: to MikeB: Kill/Death Ratio (7/14): 0.50
CHAT Server: to cround_52_(RUS): Kill/Death Ratio (11/5): 2.20
CHAT Server: to cround_52_(RUS): Kill/Death Ratio (12/5): 2.40
CHAT Server: to [GV]Rocks-NOProfile: Kill/Death Ratio (1/14): 0.07
[phys] way out of sync (0.41 seconds)... performing emergency reset
referenced id idWeaponPrimary not found in data, skipping

CHAT Server: to Goat: Kill/Death Ratio (16/2): 8.00
CHAT Server: to geekdu29: Kill/Death Ratio (1/5): 0.20

Looks like we probably have a problem with the Asian_aaa Lock-on. I'll try to disect it a little more.
0

#7 User is offline   ThMage 

  • Legend
  • Group: Administrators
  • Posts: 295
  • Joined: 01-July 09

Posted 28 July 2010 - 12:06 AM

Okay, I just did something, hopefully it fixed it. Did anyone change any vehicles or vehicle spawns lately?
0

#8 User is offline   cook 

  • Server Admin/Site Moderator
  • Group: Moderators
  • Posts: 57
  • Joined: 20-July 09
  • LocationArkansas

Posted 28 July 2010 - 01:13 AM

i dont do things like that sir.. :thumbsup:
0

#9 User is offline   LARA 

  • Game Server Moderator
  • PipPipPip
  • Group: Members
  • Posts: 42
  • Joined: 12-June 10

Posted 28 July 2010 - 05:27 PM

View Postcook, on 28 July 2010 - 01:13 AM, said:

i dont do things like that sir.. :thumbsup:


i am also not able to change vehikles ore anything else on the server,please talk to Dragonrider52 .
Lara
0

#10 User is offline   dancingraptor 

  • Game Server Moderator
  • PipPipPipPip
  • Group: Members
  • Posts: 75
  • Joined: 09-June 10
  • LocationUSA - Maryland

Posted 28 July 2010 - 07:11 PM

Thanks for fixing it. I hope this wasn't going on too long as it irritates the hell out of the players. I am surprised that the game's solution to the physic's problem is to reboot, but at least the log provided enough clear info to allow you to figure out the solution. We'll keep an eye on what the server is doing.
MikeB
0

#11 User is offline   ThMage 

  • Legend
  • Group: Administrators
  • Posts: 295
  • Joined: 01-July 09

Posted 29 July 2010 - 03:42 AM

View Postdancingraptor, on 28 July 2010 - 12:11 PM, said:

Thanks for fixing it. I hope this wasn't going on too long as it irritates the hell out of the players. I am surprised that the game's solution to the physic's problem is to reboot, but at least the log provided enough clear info to allow you to figure out the solution. We'll keep an eye on what the server is doing.
MikeB

I think the physics thing was more of a forewarning that it is going to crash, not the cause itself.
0

#12 User is offline   LARA 

  • Game Server Moderator
  • PipPipPip
  • Group: Members
  • Posts: 42
  • Joined: 12-June 10

Posted 29 July 2010 - 08:11 AM

View PostThMage, on 29 July 2010 - 03:42 AM, said:

I think the physics thing was more of a forewarning that it is going to crash, not the cause itself.

Hi ThMage ! Thank you for spend your time ! i hope you found out what the problem is..the players on GV had a realy good gametime yesterday and last night without any errors during my gamingtime.
i wish you the best what ever you do...
Lara
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users




Ads by Voupe